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making a bouncer is slightly more involved than i first thought
ill have to at least pretend to lowkey be a server so when the client connects, since it needs to receive the loredump of server welcome messages
and keep a buffer of server messages while the client is offline
and occasionally reply to server PINGs with a PONG
im not sure if there are other types of server msgs that the bouncer would need to reply to immediately while the client is offline
and it is possible that some msg types will need to be modified when relayed to the client if they are received while it is offline
like im p sure theres a way to add a timestamp to a chat message so the client wont think it was sent literally this very instant when it receives it 5h later
other than that, ig its just a mitm while the client is online, which was easy to implement
https://zzzchan.xyz/b/thread/274710.html#290772 [details]
Body:
making a bouncer is slightly more involved than i first thought
ill have to at least pretend to lowkey be a server so when the client connects, since it needs to receive the loredump of server welcome messages
and keep a buffer of server messages while the client is offline
and occasionally reply to server PINGs with a PONG
im not sure if there are other types of server msgs that the bouncer would need to reply to immediately while the client is offline
and it is possible that some msg types will need to be modified when relayed to the client if they are received while it is offline
like im p sure theres a way to add a timestamp to a chat message so the client wont think it was sent literally this very instant when it receives it 5h later
other than that, ig its just a mitm while the client is online, which was easy to implement
https://junkuchan.org/origin/thread/6792.html#6923 [details]
Body:
making a bouncer is slightly more involved than i first thought
ill have to at least pretend to lowkey be a server so when the client connects, since it needs to receive the loredump of server welcome messages
and keep a buffer of server messages while the client is offline
and occasionally reply to server PINGs with a PONG
im not sure if there are other types of server msgs that the bouncer would need to reply to immediately while the client is offline
and it is possible that some msg types will need to be modified when relayed to the client if they are received while it is offline
like im p sure theres a way to add a timestamp to a chat message so the client wont think it was sent literally this very instant when it receives it 5h later
other than that, ig its just a mitm while the client is online, which was easy to implement